HOOKSHOT GITHUB

Menu reference

Hookshot settings

The in-game menu is the only supported way to change frame rate, resolution, and upscalers. This page does not describe third-party patches.

Hookshot picture from a public comparison video
Another public Hookshot frame from 11 Nov 2026

Opening the menu

Keyboard: Insert or F1. Controller: Home, or Select plus Start. DualShock and DualSense touchpads map to F1. Esc closes the menu. Four tabs are Graphics, Gameplay, Controls, and Debug. Quality presets are Custom, Minimum (4 GB), Low (6 GB), Balanced (8 GB), High (12 GB), and Ultra (16 GB and up). A preset changes render resolution, the scale filter, sharpness, frame pacing, game speed, the profile, and the video-memory cap. It does not change the upscaler or frame generation. You set those yourself.

Frame rate, resolution, upscaling

The frame cap offers 60, 90, 120, 144, 165, and 240, and it applies after a restart. Caps above 60 are marked experimental. Issue 1742 says some scenes still count in frames, so Gohma's wall hit and the opening narration can run fast. Output sizes in the menu are 1920x1080, 2048x1152, 2560x1440, 3840x2160, 5120x1440, and 5120x2880. A custom output_res=WxH must use multiples of 8, at least 640x360, at most 5120x2880, and a ratio between 5:4 and 32:9.

Upscalers: the game's own, DLSS, and DLAA on RTX; FSR 3.1 on every build; FSR 4 and FSR 4 Native AA when an AMD DLL is present. DLSS model choices are Transformer (K), Transformer 2 (M or L), and the NVIDIA default. DLSS is not in every build. The readme says you opt in and the NVIDIA SDK downloads at build time. An 8 GB card with DLAA can run out of video memory and stutter; the note suggests Quality or Balanced instead.

Ultrawide, HDR, and pacing

Ultrawide can follow 16:9 or the monitor shape. The 3D view keeps its ratio. The HUD and movies stay in the center 16:9 band. Leave the option off and the 16:9 picture is stretched. HDR is Off, Expanded, or Native, with paper white from 80 to 400 nits and peak from 400 to 4000 nits. Frame generation is Off, Auto, or 2x through 8x. Also present: frame pacing, NVIDIA Reflex, AMD Anti-Lag 2, anisotropic filtering from 2x to 16x, sharpness 0 to 100 percent, and a window scale filter of Catmull-Rom or Lanczos.

Questions

Does unlocked frame rate need a downloaded patch?

No. The cap is a menu item. This page does not link to frame-rate patches.

Is DLSS always there?

Only if that option was selected when the game was built, because the NVIDIA SDK is downloaded then.

Sources

Public references and check dates
SourceEvidence statusChecked
Readme menu table 1 reference · shared publishers and mirrors count together 2026-11-11
Issue 1742 1 reference · shared publishers and mirrors count together 2026-11-11

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