Before you download
Hookshot system requirements
Vulkan 1.3 and mesh shaders are the documented graphics target. AVX2 is required by the Linux AppImage; Windows and source builds can compile for an older CPU. Published performance data stays separate from those requirements.
Minimum the readme states
CPU: AVX2. A Windows or source build can still compile a slower path when AVX2 is missing. The Linux AppImage refuses to run without it. GPU: Vulkan 1.3 and mesh shaders. The families named as supported are NVIDIA RTX 20-series and newer, AMD RX 6000 and newer, and Intel Arc, on a current driver. Families called out as unsupported are GTX 900 and 1000, RX 400, 500, and 5000, and Iris Xe or UHD 620. From v2.0.6 a compute fallback exists; issues 640 and 1001 say it can omit draws.
Video memory guidance is 8 GB, with a lower quality preset in the menu if you have less. System memory guidance is 16 GB, and the running game is described as about 10 GB. Disk: about 60 GB free while building, on an SSD if you can. The game identity does not change with the GPU: program 0400486024DEC000, update v131072, build e0f3ccfa.
Published frame-rate rows
The tested-configurations note has a handful of scripted walks. I copied the averages and left every other card blank. NVIDIA is the vendor with the most published tests. AMD is partial: an RX 6600 loses the GPU inside the Deku Tree in issues 708 and 614. Intel reports are fewer and mostly black screens or crashes, tracked in issue 17.
5 of 5 rows shown
| Date | Machine | Scene | Result | Sources |
|---|---|---|---|---|
| 2026-11-10 | RTX 4070 SUPER 12 GB, driver 617.42, Ryzen 9 9950X3D, 32 GB | Hyrule Field, 2560x1440, DLAA, RX_VK_COMPACT=1 | 58.2 and 58.6 fps average; 1% low 21.1 and 26.5; VRAM 8.3 and 7.9 GB | 1 source |
| 2026-11-10 | Same PC, compact switch off | Same walk | 53.2 and 54.4 fps; 1% low 19.4 and 20.6; VRAM 9.5 and 9.6 GB | 1 source |
| 2026-11-10 | RTX 4070 Ti 12 GB, driver 595.99.02, 9800X3D, Ubuntu 26.04 | Hyrule Castle road, 3840x2160 DLSS Quality | 48–50 fps; 2560x1440 was 56.3 fps | 1 source |
| 2026-11-09 | Same 4070 Ti machine | 3840x2160 DLSS Quality | 52.8 fps, GPU 12.8 ms | 1 source |
| — | RX 6600, RX 6700 XT, Arc, GTX 10-series | — | No fps published on the tested list | No public number |
Questions
Will a GTX 1080 run it?
The readme lists GTX 10-series as lacking mesh shaders. The fallback can miss draws. I do not have a published frame rate for that card.
Why are there two fps numbers on one row?
The note records two passes of the same script. I kept both instead of averaging them.
Sources
| Source | Evidence status | Checked |
|---|---|---|
| Readme | 1 reference · shared publishers and mirrors count together | 2026-11-11 |
| Tested configurations | 1 reference · shared publishers and mirrors count together | 2026-11-11 |
| Issue 640 | 1 reference · shared publishers and mirrors count together | 2026-11-11 |
| Issue 708 | 1 reference · shared publishers and mirrors count together | 2026-11-11 |