Picture stays dark
Hookshot black screen
Issue 998 groups the black-screen reports into four causes. Wait for shaders first, then read the log before you change drivers.
Four causes from issue 998
The summary issue lists shader preparation that is still running, a GPU with no mesh shaders, a lost device, and an AMD renderer wait. Cards named across the linked reports include RX 6600, 6700 XT, 6800, 7600, and 9070 XT, an RTX 4090 on Linux, and a GTX 1660 Super. Those notes cover early builds through v2.0.5, so a newer tag may already behave differently. I still list the cards because that is what the summary recorded.
Issue 120, an RX 7600 on driver 32.0.32015.7029 and v2.0.2, stayed at or under 190 draws a frame and showed a black picture until HOS_NO_RENDERER_WAIT=1. With that variable the picture returned. Issue 458 describes several dark minutes before the Deku Tree. Issue 681 describes the picture freezing when an area change drops frames. Issue 26 got stuck at shader 13 and then crashed inside amdvlk64.dll.
Intel reports
Issue 999 collects about 32 people across 14 reports: Arc A750, B580, Pro B50, B390, and Core Ultra 130V and 140V. On Windows the device-lost checkpoint shows up in compute shader 4b03b3040d7cf076. Driver 101.9175 let a 155H pass the Navi scene in issue 741. A 140V went black for about five minutes and then continued, in issue 637. Iris Xe numbers in the same cluster are 16 to 21 fps on a 50 percent preset.
Issue 1960, with a pull request attached, describes a saved game that loads black on an Intel iGPU. The scene is rendered as B10G11R11 while the fallback upscaler reads it back as RGB9E5, so the brightness collapses. The proposed change tracks the real format. I mention the format names because they are the bug description, and I do not claim the pull request is in every release.
Order to try
Give the first shader prepare several minutes. Open hookshot_log.txt and look for the words mesh shaders no. On AMD, try HOS_NO_RENDERER_WAIT=1. Update the driver. If it is still dark, the summary asks for a new comment on issue 998 with the log, the GPU, and the place in the game. A YouTube video about a black screen in Eden or Lichii is a different program. I do not use that recording here.
Questions
Sound plays and the picture is black. Is the game frozen?
Often the shader prepare is still running. Issue 998 lists that ahead of a dead GPU.
Which log lines matter?
mesh shaders no, device lost, and the AMD renderer wait. Attach hookshot_log.txt if you comment on the issue.
Sources
| Source | Evidence status | Checked |
|---|---|---|
| Issue 998 | 1 reference · shared publishers and mirrors count together | 2026-11-11 |
| Issue 999 | 1 reference · shared publishers and mirrors count together | 2026-11-11 |
| Issue 1960 | 1 reference · shared publishers and mirrors count together | 2026-11-11 |
| Readme | 1 reference · shared publishers and mirrors count together | 2026-11-11 |